Dominion Deck Builder

Free Money (Special Rules - No buying Copper, Silver, or Gold during play)

base + darkages + prosperity + seaside expansions

Comments (1)

JosephOD2013-12-31
Set up is normal in this - 7 Copper, 3 Estates for each player. After that, no one is permitted to use a buy action for Copper, Silver, or Gold - they can only be acquired by "gain" actions. What makes this interesting is that Mountebank Curses, but also gives Copper, which is necessary for Moneylender and Counting House. So those who are heavily cursed, also gain an advantage. This also makes the use of Mint to replicate Copper more useful. Meanwhile, Mountebank is the only purchasable source of treasure, aside from Loan which has its own draw backs, so it is tempting, even while aiding others. Some alternative cards worth considering for this: Bank (Prosperity) (much more money, advantages leading players, but adds value to Copper) Hoard (Prosperity) (more money, but a source of free Gold) Herbalist (Alchemy) (allows treasures to but used again next hand, for those short on treasure) Grand Market (Prosperity) (no Copper aspect is interesting, but it aids leading players more) Rabble (Prosperity) (takes treasure from others in a game short on treasure) Spy, Thief, also good options Mine (Base Set) (makes upgrading money easier, Copper more rare, and finding treasure easier) Colony (to lengthen the game)