Dominion Deck Builder

Garden Stones

alchemy + base + intrigue + seaside expansions

Comments (8)

Neo422010-06-07
Make the biggest deck and get massive points and money.
shadowmancer7112010-06-15
I feel like this deck is counterintuitive. The vineyard requires you to play a lot of actions, and a lot of these are not. Also, the Gardens requires a larger deck, but you have the Island which thins it out.
Neo422010-06-15
Island counts as points 3 ways, along with nobles and great hall if you have Gardens and Vineyards. Only 3 of these are not actions. It was a lot of fun and created huge scores. You could probably break 100 points with this setup but one of us ended because we thought ahead of the other.
shadowmancer7112010-06-17
Yeah, just realized that the island does in fact come back to your deck at the end. Dunno what I was on the other night. My apologies.
jhedstrom2010-06-18
This looks like a great combination. I'll have to give it a try next time I play.
skwyd2010-07-18
I like games that involve thinking out the strategy (like this one) instead of just rushing for the money and then provinces. I did a similar build with Gardens and Dukes and I ended up with 94 victory points at the end (I won). The lowest score in the game was around 50 or so (it was a 3 player game). I'll have to try this one!
ih-klek-tik2011-03-20
My husband and I played this one tonight, and we found that we had to have a strategy before we made rash purchases. There weren't enough cards that had extra Buys, so we think we would probably swap Island for Wharf next time I play it. It might also make the game run a little quicker, as this took a while.
monty2012-12-23
If you do go vineyards, pawns are nice: they're cheap, and they don't hurt you're deck at all (since you can just use them as +1 card, +1 action each time)