Good vs. Evil
base + intrigue + prosperity expansions
Venture
treasure
5💰
Grand Market
action
6💰
Throne Room
action
4💰
Saboteur
actionattack
5💰
Thief
actionattack
4💰
Laboratory
action
5💰
Quarry
treasure
4💰
Forge
action
7💰
Monument
action
4💰
Royal Seal
treasure
5💰 Card List
Comments (2)
foamboarder2012-01-08
Attempted to create multiple paths. You can go "evil" via Thief and Saboteur. Later you may Forge them. You can also go "good" via Monument, Laboratory, Venture to G. Market. etc. Might try it out with Scheme later on.
Alan Slade2012-12-27
This game was funny, but many cards were not very useful.
The combo Laboratory+Throne Room+Monument was devastating and we almost finished the victory tokens, but cards like Forge, Quarry and Venture were forgotten to themselves.
The Saboteur was very frustrating without a Moat. Instead the Thief after the fifth turn became useless, in fact the winner had no money left in his deck, but won with the Monument and without buying a single Colony card.