Location, Location, Location
base + intrigue + prosperity + seaside expansions
Harem
treasurevictory
6💰
Great Hall
actionvictory
3💰
Contraband
treasure
5💰
Baron
action
4💰
Trade Route
action
3💰
Gardens
victory
4💰
Duke
victory
5💰
Island
actionvictory
4💰
Tribute
action
5💰
Nobles
actionvictory
6💰 Card List
Comments (2)
zaxsted2010-12-29
How will you deal with the overwhelming amount of obvious strategies littering your path?
marcpeabody2010-12-31
Ran 3 2-player games.
Trade Route can get to the point that it gives you at least a Province (or almost a full Colony if you play with it). There's the temptation to buy other cards instead when you've got the big money but, unless you're taking the Duke/Duchy strategy in a non-Colony game, that's probably not the wisest choice.
This one's a bit of a pain to set up and count points but pretty fun.
Next time we try this I might swap Scout in place of Gardens for one less box to open and I think Scout would balance the set by making Great Hall and Tribute a little more valuable for triggering big hands while taming the Trade Route rush down a little.