Political Machinations
base + intrigue + seaside expansions
Throne Room
action
4💰
Council Room
action
5💰
Great Hall
actionvictory
3💰
Cellar
action
2💰
Embargo
action
2💰
Steward
action
3💰
Scout
action
4💰
Baron
action
4💰
Duke
victory
5💰
Nobles
actionvictory
6💰 Card List
Comments (9)
will2010-02-15
Started as a deck to make the Scout valuable, then tweaked to fit a theme.
Embargo should make it replay well.
chadw092010-02-18
Very interesting. I will have to give this one a try.
will2010-02-19
Let me know how it goes! Haven't played this one yet.
jhedstrom2010-02-20
We just played this game 3 times, and each round was very fun. Lot's of subtle chaining with cellars and scouts, plus big scoring games from dukes.
sauber19792011-04-23
Great combo! But be sure to buy gold early or you are stuck later in the game.
gsyferd2011-06-18
Played twice, two very different experiences. Lots of good combos. Accidentally had Contraband instead of Baron (don't ask) and it made for more fun with Embargos in play.
foamboarder2011-08-29
Played a 4 player game. First time playing with embargo (don't own Seaside; used blank cards) and it is pretty fun. I TR'ed Nobles but didn't win. There are quite a few combinations, so I will try to play it again.
monty2012-12-23
Scout + Great Hall is a cute combo. Beware with dukes: if your opponent sees you buying up duchys, an embargo on the dukes will kill you.
Ang10742013-09-21
Nice assortment. Loved the barons with the scouts.