Dominion Deck Builder

Swindler/Masquerade Madness

base + cornucopia + hinterlands + intrigue + prosperity expansions

Comments (1)

rabaroni2012-08-26
This is the most fun I've managed to have with a dominion game, all 10 cards become useful in the game. Generally whenever I play dominion I end up focusing on 2-3 cards, this deck forces everyone to play with all 10 cards with rather obnoxious/entertaining results. With all these variables you have absolutely no idea who is going to win until the last turn. Matches revolve around the $3 cards: swindler screwing up opponents deck compositions (like copper -> curse) or masquerade transferring curses and other less desirable cards to opponents. A fun bank of $4 cards forces the swindler to think twice about which cards to swap the opponent to. Remodel allows players to actually gain provinces through 2 routes a peddler or a border village. Thief should steal high valued coins since copper is trashed by chapel, masquerade, or remodel. Horse Trader gives a bit of a defensive bonus in a prevalent attack deck. Finally throne room sets up for a cheaper peddler in addition to a double card played. The border village exists to give swindler's the option of removing opponents gold. This comes as a double edged sword since it gives the owner the choice of a $4 card. The peddler is somewhat difficult to purchase thanks to the lack of +action cards. The real fun of the paddler comes into play whenever you swindle a province into a peddlar. Remeber, someone might also gain revenge by remodeling the peddler into a province.